Naval

Ports, Open Water, and Island Landings

If the game says that is open water, stop repeating the land click. A Port is a coastal purchase, and a moving ship is not the Port icon.

Ports, Open Water, and Island Landings

If the game says that is open water, stop repeating the land click. A Port is a coastal purchase, and a moving ship is not the Port icon.

Water is not empty land

A water tooltip can read Sea, UNCLAIMED, and OCEAN together. UNCLAIMED is ownership. Sea and OCEAN are the tile type. An ordinary land interaction on that tile can say "That is open water." Choose a different action instead of clicking the same tile again.

You selected Next check
Open land or plains Ownership, then a land expansion
A named holding Owner and the troop label, then an attack decision
Sea or ocean Coastal tools and a naval action

The coast is land beside water. A Port sits on a coast you control. Open ocean is neither.

Buy a Port only on your coast

Inspect who owns the shoreline. A neighbor's coast is not your build site. The Port action has shown 500K on an early menu and 1.00M on a later menu. Read the current price against Gold. The desktop-style bar shows P as a hint. That hint is not a documented phone control, and it may not be rebindable.

A completed Port shows PORT BUILT and a sail-style marker on your coast. Several port icons can exist. That does not tell you a minimum number of ports for every crossing. Buy the coastal step your route needs, then read what naval actions appear.

A starting selection beside water does not spawn the Port. You still pay and confirm the build.

Ships are not the building

The stationary sail-style Port marker is a building. Sail-shaped vessels and hull-shaped ships move on the water. Do not assign trade or transport from the silhouette alone. Hull-shaped ships can show colored health bars. Orange projectiles appear around ships and coastal structures during combat. Those signals show that a fight is happening. They do not publish damage per hit, maximum health, or a ship-counter chart.

Crossing to an island

A naval move needs its own destination and its own troop commitment. Selecting a route is not a landing. Watch whether the island's color actually changes, then read Army again.

There is no published distance-to-time formula for crossings. Do not borrow a ship-spawn command from another OpenFront game. Read the action this match shows, including any troop count near the coast, and do not substitute your whole Army for that count.

Square fortress icons and circular overlays can appear on the coast during these fights. The circle is not a measured range. Defense and Artillery prices are in the buildings guide.

FAQ

Frequently Asked Questions

Is there a published numeric win condition?

The official description says to dominate the battlefield, but it does not print a map-percentage or timer. Standings shows a ranked name list and does not, by itself, declare a win. A different game at pixelconquest.io uses a 7-day faction war and an 80 percent hold. Those rules are not this Roblox experience.

What is Pixel Conquest on Roblox?

Pixel Conquest is a free Strategy experience by 8Yoonie, modified by BunniGames, with credit to OpenFront and its contributors. Matches are about battling other players, capturing cities, expanding territory, and conquering land. The public place id is 138110382920220.

Are there working Pixel Conquest codes?

No developer-published code string was found for this place. Generic lists that offer gems, XP boosts, or cosmetic swords do not match the Gold, troop, and building interface documented for this experience, so they are not listed here.

Can I create a private server?

The public experience record has VIP server creation turned off. Do not follow instructions that tell you to buy a private server from the Roblox page, and do not download a third-party client.

How many players are in a match?

The experience maxPlayers field is 175. Separate event posts name 72-player huge maps and 24- and 36-player rounds. Those are mode sizes, not the same number as the server cap. Concurrent player counts change; a games-record read showed 10,667 playing, and a catalog snapshot on 2026-10-04 recorded 10,610.