Combat

Attack Size: Commit Troops Without Emptying the Border

25%, 50%, and 75% set how much of your current Army leaves. Read the Troops count, the target, and the other borders before you send it.

Attack Size: Commit Troops Without Emptying the Border

25%, 50%, and 75% set how much of your current Army leaves. Read the Troops count, the target, and the other borders before you send it.

Army and Troops are different readings

Army is the pool: current troops, capacity, and growth per second. Troops is the slice selected for the next attack. The whole Army does not enter every fight.

The visible Attack Size choices are 25%, 50%, and 75%. With roughly 3.79K Army, 25% displayed about 949 Troops. Use the number on your screen. The percentage stays selected while the soldier count changes after losses and growth.

What each setting asks you to decide

Setting About how much it sends Question before you click
25% About a quarter of current Army Is this enough for this patch without a second costly push?
50% About half of current Army Can the remainder cover another border you can already see?
75% About three quarters of current Army Does this one target justify leaving so little behind?

None of these buttons tells you the defender's count or guarantees a capture. Owned land shows its own name and troop label. Read that label. A small-looking shape is not a weak army.

A send order that survives contact

  1. Name the tile: open land, a player's holding, or water.
  2. Read Army, then the selected Troops count.
  3. Look along the rest of your border for a second neighbor.
  4. Send the attack.
  5. Read the top-center message, the color change, and Army again before you repeat the percentage.

If Reinforce is on a countdown, do not plan the attack as if that button will instantly replace the troops you just sent. Budget from the Army you have. Reinforce's own label is covered in the buildings guide, and the 100K on that button is not an Army reading.

Attack Size does not raise growth. After a large send, watch the per-second figure and the capacity. If you are near capacity and growth reads +0/sec, that is a panel state to interpret, not a production bonus from attacking harder.

Players, not factions

Country-style names are labels on holdings. They are not a documented faction roster with combat bonuses. A higher rank on Standings is also not a reason by itself to attack or to avoid someone. Match the name to the land you actually border, then compare troops.

After a fallen message, read the map. Some eliminated holdings show a skull marker. A name disappearing does not, by itself, prove a combat elimination, a disconnect, or a bot. Fallen Gold amounts also differ from message to message, so do not spend a building budget on a payout you have not received.

FAQ

Frequently Asked Questions

Is there a published numeric win condition?

The official description says to dominate the battlefield, but it does not print a map-percentage or timer. Standings shows a ranked name list and does not, by itself, declare a win. A different game at pixelconquest.io uses a 7-day faction war and an 80 percent hold. Those rules are not this Roblox experience.

What is Pixel Conquest on Roblox?

Pixel Conquest is a free Strategy experience by 8Yoonie, modified by BunniGames, with credit to OpenFront and its contributors. Matches are about battling other players, capturing cities, expanding territory, and conquering land. The public place id is 138110382920220.

Are there working Pixel Conquest codes?

No developer-published code string was found for this place. Generic lists that offer gems, XP boosts, or cosmetic swords do not match the Gold, troop, and building interface documented for this experience, so they are not listed here.

Can I create a private server?

The public experience record has VIP server creation turned off. Do not follow instructions that tell you to buy a private server from the Roblox page, and do not download a third-party client.

How many players are in a match?

The experience maxPlayers field is 175. Separate event posts name 72-player huge maps and 24- and 36-player rounds. Those are mode sizes, not the same number as the server cap. Concurrent player counts change; a games-record read showed 10,667 playing, and a catalog snapshot on 2026-10-04 recorded 10,610.