Getting started

First Match: Pick Land and Read Four Panels

Use the opening countdown to choose land, then read Army, growth, committed Troops, and Gold before you fight a neighbor.

First Match: Pick Land and Read Four Panels

Use the opening countdown to choose land, then read Army, growth, committed Troops, and Gold before you fight a neighbor.

Join the experience by 8Yoonie

Pixel Conquest on Roblox is the experience at place id 138110382920220, created by 8Yoonie and modified by BunniGames. The description credits OpenFront and its contributors. Several other games use the same title, including a browser war at pixelconquest.io. Follow this guide only inside the Roblox experience.

The official description is the loop: battle players, capture cities, expand territory, and conquer land. It does not publish a percentage you must hold to win.

Choose land before the countdown ends

The opening asks you to pick your land. A second tap can move the selection while the countdown is still running. Use that window to look at three things:

  1. Nearby unclaimed land you could expand into.
  2. Whether you have coastline, if you later want a Port.
  3. How close other holdings already are.

A coast is a plan for a Port, not a free Port. Water is not a starting tile. Country-style names on the map are player labels, not a faction picker with national bonuses.

Read four different numbers

Display What it is What it is not
Army Current troops, with a capacity beside them The number of soldiers one attack will send
Growth The per-second figure under Army A promise that every second adds the same amount after you spend troops
Troops The count committed by the selected Attack Size The defender's strength
Gold The separate balance used for building actions Proof that your army is large

Attack Size shows 25%, 50%, and 75%. One observed panel had about 3.79K Army and about 949 Troops at 25%. Treat that pair as an example of the split, not a formula to memorize. Recheck Troops after every fight, because the same percentage sends a different count when Army changes.

When Army is near capacity, growth can read +0/sec. A zero there does not always mean growth is broken. Read the count and the capacity together.

Take land you can name

Light green open land and unclaimed plains are the neutral-expansion targets. A named player's colored holding is a fight. Sea and ocean are neither. An ordinary click on water can return the message "That is open water." Repeating that click does not turn the ocean into plains.

After a land move, look at three results before you click again: the border, the action message, and the Army panel. Top-center messages distinguish advancing, attacking, built structures, and fallen players. A larger colored area does not tell you that a building was placed.

Spend only for a job you can name

City, Port, Defense, and Artillery are separate actions. A City confirms with CITY BUILT and a house icon. A Port confirms with PORT BUILT and a sail-style icon on a coast you control. Prices on those buttons change during a match, so read the live label. The full price notes are in the cities and ports guides.

Leave Nuke, Mega Nuke, and Anti-Nuke until you can read their own buttons. A desktop-style hint is not a full launch procedure, and rules from OpenFront or from pixelconquest.io are not automatically the same inputs.

A first-match checklist

  • Settle on land you can explain: next patch, neighbor to watch, and whether the coast matters.
  • Expand into identified open land while Army still has a reserve.
  • Compare a target's label and troop count with your selected Troops before attacking a player.
  • Buy one building only after the live price fits Gold and the location is yours.
  • If growth is at +0/sec near capacity, do not treat that as a reason to chain 75% attacks.
FAQ

Frequently Asked Questions

Is there a published numeric win condition?

The official description says to dominate the battlefield, but it does not print a map-percentage or timer. Standings shows a ranked name list and does not, by itself, declare a win. A different game at pixelconquest.io uses a 7-day faction war and an 80 percent hold. Those rules are not this Roblox experience.

What is Pixel Conquest on Roblox?

Pixel Conquest is a free Strategy experience by 8Yoonie, modified by BunniGames, with credit to OpenFront and its contributors. Matches are about battling other players, capturing cities, expanding territory, and conquering land. The public place id is 138110382920220.

Are there working Pixel Conquest codes?

No developer-published code string was found for this place. Generic lists that offer gems, XP boosts, or cosmetic swords do not match the Gold, troop, and building interface documented for this experience, so they are not listed here.

Can I create a private server?

The public experience record has VIP server creation turned off. Do not follow instructions that tell you to buy a private server from the Roblox page, and do not download a third-party client.

How many players are in a match?

The experience maxPlayers field is 175. Separate event posts name 72-player huge maps and 24- and 36-player rounds. Those are mode sizes, not the same number as the server cap. Concurrent player counts change; a games-record read showed 10,667 playing, and a catalog snapshot on 2026-10-04 recorded 10,610.