Join the experience by 8Yoonie
Pixel Conquest on Roblox is the experience at place id 138110382920220, created by 8Yoonie and modified by BunniGames. The description credits OpenFront and its contributors. Several other games use the same title, including a browser war at pixelconquest.io. Follow this guide only inside the Roblox experience.
The official description is the loop: battle players, capture cities, expand territory, and conquer land. It does not publish a percentage you must hold to win.
Choose land before the countdown ends
The opening asks you to pick your land. A second tap can move the selection while the countdown is still running. Use that window to look at three things:
- Nearby unclaimed land you could expand into.
- Whether you have coastline, if you later want a Port.
- How close other holdings already are.
A coast is a plan for a Port, not a free Port. Water is not a starting tile. Country-style names on the map are player labels, not a faction picker with national bonuses.
Read four different numbers
| Display | What it is | What it is not |
|---|---|---|
| Army | Current troops, with a capacity beside them | The number of soldiers one attack will send |
| Growth | The per-second figure under Army | A promise that every second adds the same amount after you spend troops |
| Troops | The count committed by the selected Attack Size | The defender's strength |
| Gold | The separate balance used for building actions | Proof that your army is large |
Attack Size shows 25%, 50%, and 75%. One observed panel had about 3.79K Army and about 949 Troops at 25%. Treat that pair as an example of the split, not a formula to memorize. Recheck Troops after every fight, because the same percentage sends a different count when Army changes.
When Army is near capacity, growth can read +0/sec. A zero there does not always mean growth is broken. Read the count and the capacity together.
Take land you can name
Light green open land and unclaimed plains are the neutral-expansion targets. A named player's colored holding is a fight. Sea and ocean are neither. An ordinary click on water can return the message "That is open water." Repeating that click does not turn the ocean into plains.
After a land move, look at three results before you click again: the border, the action message, and the Army panel. Top-center messages distinguish advancing, attacking, built structures, and fallen players. A larger colored area does not tell you that a building was placed.
Spend only for a job you can name
City, Port, Defense, and Artillery are separate actions. A City confirms with CITY BUILT and a house icon. A Port confirms with PORT BUILT and a sail-style icon on a coast you control. Prices on those buttons change during a match, so read the live label. The full price notes are in the cities and ports guides.
Leave Nuke, Mega Nuke, and Anti-Nuke until you can read their own buttons. A desktop-style hint is not a full launch procedure, and rules from OpenFront or from pixelconquest.io are not automatically the same inputs.
A first-match checklist
- Settle on land you can explain: next patch, neighbor to watch, and whether the coast matters.
- Expand into identified open land while Army still has a reserve.
- Compare a target's label and troop count with your selected Troops before attacking a player.
- Buy one building only after the live price fits Gold and the location is yours.
- If growth is at +0/sec near capacity, do not treat that as a reason to chain 75% attacks.
