Read in this order
Start with the first-match guide if you have not picked land yet. Then use attack size before a player fight, cities before you spend Gold, and ports before you click the ocean. Nuke prices and the map list are separate problems.
Which Pixel Conquest guides are published?
First Match: Pick Land and Read Four Panels
Use the opening countdown to choose land, then read Army, growth, committed Troops, and Gold before you fight a neighbor.
Attack Size: Commit Troops Without Emptying the Border
25%, 50%, and 75% set how much of your current Army leaves. Read the Troops count, the target, and the other borders before you send it.
Cities and Gold: Buy One House, Then Read the Next Price
Gold is separate from Army. City prices shown in menus include 25.0K, 75.0K, and 125K, and a numbered house marker is not an upgrade chart.
Ports, Open Water, and Island Landings
If the game says that is open water, stop repeating the land click. A Port is a coastal purchase, and a moving ship is not the Port icon.
Defense, Artillery, and Reinforce
Defense can show 500K, Artillery can show 50K and later 500K, and Reinforce shows 100K until a countdown replaces it. Read each button before you treat it as a counter.
Nuke, Mega Nuke, and Anti-Nuke
The menu can show Nuke at 750K, Mega Nuke at 2.50M, and Anti-Nuke at 1.00M. Compare the live descriptions. Price ratio is not a damage chart.
Maps, Match Sizes, Alliances, and Standings
Developer events name the maps and the 24, 36, and 72 player formats. Standings is a rank list, not a victory percentage.
