Buildings

Defense, Artillery, and Reinforce

Defense can show 500K, Artillery can show 50K and later 500K, and Reinforce shows 100K until a countdown replaces it. Read each button before you treat it as a counter.

Defense, Artillery, and Reinforce

Defense can show 500K, Artillery can show 50K and later 500K, and Reinforce shows 100K until a countdown replaces it. Read each button before you treat it as a counter.

Three buttons, three jobs

Defense, Artillery, and Reinforce are separate labels. A desktop-style bar has shown T for Defense, R for Artillery, and E for Reinforce. Use whatever control your device actually presents. A key hint is not a phone layout and not a full placement procedure.

Action Value seen on the button What to verify after
Defense 500K A square fortress on the location you chose, plus any overlay the match draws
Artillery 50K early, 500K later A cannon icon where you intended it, then the building's own details
Reinforce 100K while available, then a countdown such as 25s, 15s, or 5s Army after the press, not a guessed troop grant

These amounts are menu readings, not a promise that every future update keeps the same cost. Artillery's two examples show that the price can change. They do not prove a fixed multiplier per extra cannon.

Do not measure range from the circle

Coastal fortresses are square icons. Circular overlays appear around structures in combat, including near cannons. The circle tells you the interface is highlighting something. It does not state a radius in tiles, a damage multiplier, or that every projectile inside it came from your building.

Orange projectiles show up in naval and coastal fights around ships and structures. Do not assign every shot to Artillery because a cannon is nearby. Read the encounter.

A fortress beside ships is not a documented hard counter to every vessel. Compare the building's current description with the threat you can see, and still read Army before you attack.

Reinforce is not an Army number

The 100K on Reinforce is text on that action. Army's troop count, capacity, and growth are a different panel. The public notes do not establish that pressing Reinforce grants 100K troops, or which currency the 100K spends. Read the action details in the match, use it only if those details match what you expect, then look at Army afterward. Other growth and losses can change the count in the same moment.

After use, the button can show a countdown. Sample readings include 25s, 15s, and 5s before 100K returns. Those samples are not a published full cooldown for every server. While it is counting down, plan attacks from the troops you already have.

When to skip the purchase

Buy Defense or Artillery when a border or a coastal fight is the problem you are solving and the live price fits the balance the action asks for. Do not buy one because it is the cheapest button, and do not skip a troop check because a building exists. Gold, or whichever payment the action states, is separate from the Troops slice you send.

FAQ

Frequently Asked Questions

Is there a published numeric win condition?

The official description says to dominate the battlefield, but it does not print a map-percentage or timer. Standings shows a ranked name list and does not, by itself, declare a win. A different game at pixelconquest.io uses a 7-day faction war and an 80 percent hold. Those rules are not this Roblox experience.

What is Pixel Conquest on Roblox?

Pixel Conquest is a free Strategy experience by 8Yoonie, modified by BunniGames, with credit to OpenFront and its contributors. Matches are about battling other players, capturing cities, expanding territory, and conquering land. The public place id is 138110382920220.

Are there working Pixel Conquest codes?

No developer-published code string was found for this place. Generic lists that offer gems, XP boosts, or cosmetic swords do not match the Gold, troop, and building interface documented for this experience, so they are not listed here.

Can I create a private server?

The public experience record has VIP server creation turned off. Do not follow instructions that tell you to buy a private server from the Roblox page, and do not download a third-party client.

How many players are in a match?

The experience maxPlayers field is 175. Separate event posts name 72-player huge maps and 24- and 36-player rounds. Those are mode sizes, not the same number as the server cap. Concurrent player counts change; a games-record read showed 10,667 playing, and a catalog snapshot on 2026-10-04 recorded 10,610.