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  <url><loc>https://pixelconquest-wiki.wiki/guides/first-match/</loc><lastmod>2026-10-04T17:32:17Z</lastmod><image:image><image:loc>https://i.f-image.com/images/12bf1e12-0387-4ec5-8a99-b650f2a1017c.jpg</image:loc><image:title>First Match: Pick Land and Read Four Panels</image:title><image:caption>Use the opening countdown to choose land, then read Army, growth, committed Troops, and Gold before you fight a neighbor.</image:caption></image:image></url>
  <url><loc>https://pixelconquest-wiki.wiki/guides/attack-size/</loc><lastmod>2026-10-04T17:32:17Z</lastmod><image:image><image:loc>https://i.f-image.com/images/89fe7525-4693-4966-b43e-bc16a5819632.jpg</image:loc><image:title>Attack Size: Commit Troops Without Emptying the Border</image:title><image:caption>25%, 50%, and 75% set how much of your current Army leaves. Read the Troops count, the target, and the other borders before you send it.</image:caption></image:image></url>
  <url><loc>https://pixelconquest-wiki.wiki/guides/cities-and-gold/</loc><lastmod>2026-10-04T17:32:17Z</lastmod><image:image><image:loc>https://i.f-image.com/images/b962d2f2-e0ef-4628-889a-61e33a662756.jpg</image:loc><image:title>Cities and Gold: Buy One House, Then Read the Next Price</image:title><image:caption>Gold is separate from Army. City prices shown in menus include 25.0K, 75.0K, and 125K, and a numbered house marker is not an upgrade chart.</image:caption></image:image></url>
  <url><loc>https://pixelconquest-wiki.wiki/guides/ports-and-sea/</loc><lastmod>2026-10-04T17:32:18Z</lastmod><image:image><image:loc>https://i.f-image.com/images/3279faa5-3293-4427-a828-cf5f5e5c463a.jpg</image:loc><image:title>Ports, Open Water, and Island Landings</image:title><image:caption>If the game says that is open water, stop repeating the land click. A Port is a coastal purchase, and a moving ship is not the Port icon.</image:caption></image:image></url>
  <url><loc>https://pixelconquest-wiki.wiki/guides/buildings-and-defense/</loc><lastmod>2026-10-04T17:32:18Z</lastmod><image:image><image:loc>https://i.f-image.com/images/7513a6a7-8216-4d2a-adcc-c93ca7c7a646.jpg</image:loc><image:title>Defense, Artillery, and Reinforce</image:title><image:caption>Defense can show 500K, Artillery can show 50K and later 500K, and Reinforce shows 100K until a countdown replaces it. Read each button before you treat it as a counter.</image:caption></image:image></url>
  <url><loc>https://pixelconquest-wiki.wiki/guides/nukes/</loc><lastmod>2026-10-04T17:32:18Z</lastmod><image:image><image:loc>https://i.f-image.com/images/00e20eb7-ed98-497e-a642-a7d094309512.jpg</image:loc><image:title>Nuke, Mega Nuke, and Anti-Nuke</image:title><image:caption>The menu can show Nuke at 750K, Mega Nuke at 2.50M, and Anti-Nuke at 1.00M. Compare the live descriptions. Price ratio is not a damage chart.</image:caption></image:image></url>
  <url><loc>https://pixelconquest-wiki.wiki/guides/maps-modes-and-standings/</loc><lastmod>2026-10-04T17:32:18Z</lastmod><image:image><image:loc>https://i.f-image.com/images/68822793-6e82-4cf8-a3bb-701aa39936a2.jpg</image:loc><image:title>Maps, Match Sizes, Alliances, and Standings</image:title><image:caption>Developer events name the maps and the 24, 36, and 72 player formats. Standings is a rank list, not a victory percentage.</image:caption></image:image></url>
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